The biggest update since the 1.0 release: seasons are here. A seasonal character lives on separate servers and resets every 4–6 months, season rules are set by modifiers, and the free Battle Pass progresses across every mode. Alongside it: reworked side-task distribution, noticeably higher trader…
3 August 2026
«The biggest update since the 1.0 release: seasons are here. A seasonal character lives on separate servers and resets every 4–6 months, season rules are set by modifiers, and the free Battle Pass progresses across every mode. Alongside it: reworked side-task distribution, noticeably higher trader prices and a cheaper early hideout.»
Game changes
Seasons and a seasonal character on separate servers were added.
The first season, KORD BREACH, began, with its own side-task chain and seasonal rewards.
A free Battle Pass was added: progress is shared between PvP Season, PvP and PvE.
The “Kappa Path” achievement is no longer granted — “Collector” now gives “Dawn of a New Era”.
Side tasks are now tied to trader loyalty levels and handed out in sets of 2–4.
Trader prices went up by about 25% on average, and what they pay the player dropped by 20%.
The flea market fee went up from 3% to 5%.
Money turnover with a trader was removed from the loyalty level requirements.
Building hideout zones of levels 1–3 was made easier, and weapon assembly no longer needs the Workbench.
Jaeger insurance was added — the fastest and the most expensive.
The QBZ-191, Howa Type-20, HK 416A5 RAL-8000 and the 5.8x42 mm caliber were added.
Some tasks can now be done with a group, and a spectator camera after death was added.