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Patch 1.1: three new guns and a caliber Tarkov never had

Update 1.1.0.0 brought three new weapons and twenty five mods for them into the game. Modest numbers, but one detail makes this patch more interesting than the list suggests: along with one of the rifles came an entirely new caliber that shares nothing with any existing ammunition. Norinco QBZ 191 —

Update 1.1.0.0 brought three new weapons and twenty-five mods for them into the game. Modest numbers, but one detail makes this patch more interesting than the list suggests: along with one of the rifles came an entirely new caliber that shares nothing with any existing ammunition.

Norinco QBZ-191 — 5.8x42

The QBZ-191 replaces the QBZ-95 family and, unlike its predecessor, is built on a conventional layout rather than a bullpup one.

The important thing about it is the 5.8x42 round. In Tarkov this is the first and so far only weapon in that caliber, and from that follows a conclusion worth understanding before you spend money on the rifle:

Put plainly, topping up from somebody else's ammunition is not going to happen with this rifle under any circumstances. Plan your ammo in advance and take spares.

The 5.8x42 rounds are already in the catalogue — four of them with full ballistics: DBP191, DBX95, DVC12 and DVX12. The Ammo section now holds 200 cartridges, and 5.8x42 sits among the calibers like any other.

What it is built from

A full set of parts arrived with the rifle:

Two barrels and three handguards are not merely "a choice" — they are two different build directions. The short 266 mm barrel with the ten-inch handguard gives a compact indoor option: Reserve, the Lab, the Customs buildings. The long 368 mm with the 13.5-inch handguard is about Lighthouse, Woods and open distances, where muzzle velocity and room for a bipod and optics matter more.

The polymer Norinco handguard is the stock option and a sensible place to start until you have saved up for the tactical ones.

Howa Type 20 — 5.56x45

With the Japanese rifle the situation is exactly the opposite, and that is its main virtue. The Type 20 uses 5.56x45 — the same round as the M4, HK416, SCAR-L and a dozen other guns.

Which means the rifle slots into an ecosystem that already exists: the ammunition sits at Mechanic, drops off PMCs and lies around in crates. No separate logistics.

The mods added for it are a 330 mm barrel, an M-LOK handguard, a compensator, folding front and rear sights, a charging handle, a stock, a pistol grip, a gas block and an upper receiver.

The handguard is M-LOK specifically — so attachments from other guns fit and you do not need to buy adapters separately.

What the old weapons got

Two mods in the patch are not for the new guns, and they are easy to miss in the general list:

Small, but welcome: both platforms have been in the game a long time, and any new build option for them is worth more than one more part for a gun you may never buy.

The Microtech Jagdkommando knife

The third "weapon" in the patch is a knife. The Jagdkommando is recognisable instantly by its three-sided twisted blade: not a combat tool but a collector's piece with a very distinctive silhouette.

Melee weapons make almost no practical difference in Tarkov, so treat it as cosmetics.

In short: what to take

If you play by economics, take the Type 20. Sharing a caliber with half the game's arsenal means the rifle will not demand separate investment in ammunition, and you can build it from what is already in your stash.

If you want something new, take the QBZ-191 — with the caveat that you should budget for ammunition as a separate line and not count on refilling a magazine mid-raid.

Data on the new items was collected by hand from the game. If you spot an inaccuracy, every item page has an edit button and the request goes to moderation.